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USECASE

From Raw Photogrammetry to VFX-Ready Asset with SKAP

01

Raw Scan Foundation: Capturing the Highest-Quality Data

The process begins with a raw photogrammetry scan captured by Deep 3D Studio. Their advanced setup provides ND, CPL, ensuring exceptional photographic accuracy. After reconstruction in Agisoft and projection of the textures, the high-resolution mesh is previewed in ZBrush, giving us a reliable reference to evaluate the scan before enhancement.

Deep 3D Studio data capture
Deep 3D Studio capture dataset (ND / CPL )
02

Why Raw Scans Fall Short in Production

While the raw scan looks convincing at first glance, its limitations become clear as soon as you bring it into a VFX production environment. The mesh is typically extremely dense and uneven, which make, cleanup, and general optimization far more complicated than it should be.

Intro preview (raw scan → production context)

The automatically generated UVs don’t help either: they tend to be messy and inconsistent, making any kind of precise texturing difficult to control. And although the projected textures do capture basic color information, they offer very little in terms of true depth or micro-detail.

In short, the raw scan provides a strong foundation, but it’s still a long way from production-ready. To reach industry-standard quality, the scan is wrapped onto a clean basemesh. For this crucial step, we rely on 3DWrap, which lets us transfer essential texture data from the scan including ND and CPL onto the production mesh.

By contrast, the raw scan itself is not designed for direct production use; it primarily serves as a source of information.

Here are the results of the baked maps on the new basemesh.

Wireframe
Wireframe
Displacement
Displacement
ND
ND
CPL
CPL
03

The SKAP Process: See the Difference, Feel the Accuracy

While the ND map may initially appear noisy, it often contains a richer level of detail than a standard displacement exported directly from Agisoft. In practice, we commonly rely on the blue channel for its higher contrast and improved micro-detail response.

Here is the difference between a traditional and classic approach (high-pass from blue channel on the diffuse ) and the SKAP-generated result.

High-pass from albedo, zoom 100%
High-pass from albedo, zoom 300%

SKAP goes beyond this approximation by producing a displacement map that aims to be more physically consistent with the underlying scan information, while reducing common scan artifacts and improving pores’s structure and shape, wrinkles, and fine surface texture in softer areas.

High-pass → SKAP, zoom 100%
High-pass → SKAP, zoom 300%
04

Before & After: Revealing the True Surface Detail

The transformation becomes clear when comparing pre- and post-SKAP maps. Previously noisy or difficult regions reveal cleaner, more natural micro-detail. Cavities, pores, and fine wrinkles become readable at a level suitable for close-ups.

SKAP outputs a 16K grayscale/multichannel displacement and cavity map within a day, fully prepared for calibration. The asset arrives consistent and production-friendly, while remaining traceable to the original scan.

05

A VFX-Ready Asset

In just a few minutes, the raw scan is elevated into a production-ready asset. Fine surface detail is preserved and clarified, helping achieve strong visual fidelity while reducing time-consuming manual cleanup or retouches.

  • • Visually production-grade: fine details and photometric response remain coherent
  • • Fast & cost-effective: less manual cleanup, more predictable turnaround
  • • Reliable: enhancements stay grounded in the source capture and remain consistent across maps
The result: a VFX-ready asset, immediately usable in any production pipeline, with a fraction of the traditional time and effort.

Turntable, Rim lighting

Turntable, Studio grey

HDRI 01
HDRI_06
HDRI_03
HDRI_02

A series of renders demonstrates the consistency and stability of the displacement across multiple HDR lighting environments.
Regardless of lighting conditions, the surface response remains coherent highlighting the robustness and predictability of the asset in real-world production scenarios.

06

Conclusion: A New Standard for Digital Skin Realism

SKAP becomes especially valuable when photogrammetry reaches its natural limits particularly on youthful faces or naturally smooth skin, where micro-details are subtle, faint, or not fully captured. Even when the raw scan carries minimal surface texture, the pipeline can help reveal underlying structure and generate a detailed 16K micro-displacement map that stays aligned with the subject.

Where traditional photogrammetry struggles to deliver close-up realism, SKAP aims to recover authentic skin complexity with a level of precision that can be difficult to achieve with conventional post-processing alone.

The workflow integrates into existing pipelines with minimal setup and remains artist-friendly. Most importantly, it is designed to preserve the integrity of the original scan improving detail without breaking the natural flow of the surface.

Front view
Front view
Before / After (details)

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